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System requirements
Minimum:
OS: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory: 2GB RAM
Graphics: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
DirectX®: DirectX® version 9.0c
Hard Drive: 8 GB Free
Sound: DirectX 9.0c-compatible sound card
Recommended:
OS: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
DirectX®: DirectX® version 11
Hard Drive: 8 GB Free
Sound: DirectX 9.0c-compatible sound card
Civilization V has changed little from its predecessors; offering robust turn-based, strategic game-play
Pros
- An impressive number of civilizations to choose from and a comprehensive tech tree
- Great replay value
- Respectable amount of customization and scalability options
- Multiple ways of dominating the world
Cons
- No radically different or innovative addition to the series
- Taxing on system resources
Sid Meier has a long-standing and dedicated following of gamers who know exactly what to expect from his games. In this respect, the fifth installment in the long enduring Civilization series is true to its roots. The fundamental game-play rules remains unchanged and so those familiar with the series will need little introduction to this game. For the uninitiated, let’s take a look at the games basic game-play mechanics.
Great powers
The single-player mode of Civilization V starts with the player choosing a civilization from an impressive list of 18. Each Civilization is represented by a leader, who also doubles up at the player’s avatar in the game. Also, each of these civilizations has unique characteristics that give them bonuses or access to exclusive structures and units. The game allows the player to customize their experience with options like difficulty level, number of opposing players, size and type of world map, and victory conditions. This makes Civilization V one of the most scalable strategy games in terms of challenge and difficulty.
Otto von Bismarck: 1st Chancellor of the German Empire
After the game variables are selected, the system generates a map with randomly dispersed resources across the map. Cities remain central to game-play, so the first order of the day is to establish your civilization’s capital city. From this point on, the main objective of the game is to expand the civilization’s influence either through expansion, war, technology, culture or diplomacy, and ultimately achieve any one of the victory objectives.
Paths to domination
While the central objective of this game is no different from any other strategy game, what sets Civilization V apart from the rest is the multitude of options available to achieve this. Conquest is the most straight forward way of dominating a map, but there are other, more interesting ways of achieving the final objective. The player can focus on technological advances through research in an endeavor to win the game by being the first to build a spaceship. Alternatively, players can achieve cultural victory by adopting five different social policies and then undertaking the ‘utopian project’.
Paths to domination
While the central objective of this game is no different from any other strategy game, what sets Civilization V apart from the rest is the multitude of options available to achieve this. Conquest is the most straight forward way of dominating a map, but there are other, more interesting ways of achieving the final objective. The player can focus on technological advances through research in an endeavor to win the game by being the first to build a spaceship. Alternatively, players can achieve cultural victory by adopting five different social policies and then undertaking the ‘utopian project’.
Square tiles have given way to hexagonal tiles
