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The GeForce GTS 450 1GB may be an inauspicious card to the crowd of people who live and die in the enthusiast mindset but to most of the market, it represents very good performance for a minimal investment. NVIDIA has also given their board partners the green light to release a vast number of overclocked and non-reference designs come launch day. These new versions have been helped along by the GTS 450’s abundant willingness to overclock to extremely high levels.
ASUS is following on the heels of their competition by introducing a number of GTS 450s into the market. Naturally, there will be a reference version but the product we are more interested in is their TOP Edition which comes with a custom heatsink design dubbed “DirectCu”. In the longstanding tradition of ASUS cards, the TOP series has always been synonymous with high clock frequencies and cutting edge design. They have now taken this mantra and applied it to their $149 GTS 450 TOP.
Not only does the GTS 450 1GB TOP come with high flying clock speeds and a wicked-looking heatsink but additional changes have also been made. Not satisfied with the canvas given to them by NVIDIA’s reference design, ASUS went back to the drawing board and have designed a card which has the ability to far outstrip its price point. Along with their Xtreme Design VGA initiative (more on this later on in the review), an expanded and improved power distribution layout was added in order to better cope with higher clock speeds. ASUS also includes their SmartDoctor overclocking software which will help push the outer limits of this GTS 450’s design.
We have already seen some companies like Palit announcing their own custom GTS 450 versions but many of their changes have been made to cut costs. ASUS on the other hand charges a slight price premium and yet adds features that improve upon the card and its overall performance. To us, this looks like a winning combination.
The Current NVIDIA Lineup
It may have taken them a while to get the ball rolling at a meaningful pace, but NVIDIA is well on their way towards fleshing out their first generation DX11 lineup. Currently, the GTX 480 and GTX 470 hold the topmost rungs where they can compete against ATI’s single card flagships; the HD 5870 and HD 5850. They are both beastly cards that spill out the framerates as quickly as they consume power but there is no denying the fact that they each provide some excellent performance.
Running a bit lower along the rungs of the 400-series brings us to the GTX 465 which until recently represented an interesting wrinkle in the lineup. However, this GF100-based card’s performance and efficiency were brought under heavy scrutiny when the GF104 core was released.
The GF104 was NVIDIA’s first departure from the standard GF100 core layout and moved the Fermi architecture into a realm that was infinitely more affordable and attainable than past cards. Everyone’s darling, the GTX 460 series came front and center with a significant increase in its Texture Unit count versus GF100-based cards and it dazzled the press and consumers alike. There are bound to be additional GF104-based products coming soon so stay tuned.
Until additional 400-series cards are released, the GTS 450 1GB will act as NVIDIA’s lowest-end DX11 desktop card that is available at retailers. The GF106 core at its heart is essentially half of a GF104, and as you can see its specifications are very much in line with its asking price. Parallels will naturally be drawn between it and the outgoing yet infinitely long lived G92-based GTS 250.
The fact that we are comparing this new GTS 450 card to one which sports a GPU core that essentially debuted in 2007 is simply shocking and yet tells two stories; the longevity of the G92 and the fact that NVIDIA has been relying on its associated architecture for FAR too long. Nonetheless, the GTS 450 is meant to act as a direct replacement for the GTS 250 in addition to the 9800 GTX, 9800 GTX+ and 8800 GTS. Judging from specifications alone, it should be able to do this without a problem since the only areas where it really loses out is in the memory bandwidth and texture unit departments. By now we all know that the Fermi architecture somewhat makes up for its lack of TMUs with additional processing cores so this should be a non-issue as well.
Out with the old, in with the new
Competition for this new card is of course ATI’s HD 5750, which is currently retailing for between $130 and $145. From our understanding, NVIDIA is hell bent on dominating this price category; be it by overall performance or a more appealing cost structure.
The GF106
Since the GF106 is based off of the exact same core design as the GF104, we recommend that you take a close look at our in-depth GF104 architecture analysis before reading any further. If you aren’t willing to do that, let’s just say that the GF106 at the heart of the GTS 450 1GB is essentially half of a fully enabled GF104. This evolution of the GF100 architecture is aimed at appeasing a market that is looking for higher efficiency than the higher end cards are capable of and yet still wants respectable performance. NVIDIA achieved this by upping the texture unit count per SM and slightly modifying the path by which higher level data is passed through the architecture.
The GF106 has four Streaming Multiprocessors which each contains 48 CUDA cores, 8 Special Function Units, 64KB of L1 cache, eight texture units and a Polymorph Engine containing the fixed function stages. In total, an unblemished GF106 has 192 cores and 32 texture units while lower-end cards could be created by disabling one or more of the SMs. This is all serviced by a single Raster Engine, 16 ROPs, 256KB of L2 cache and a pair of 64-bit memory controllers.
The GF106’s Features
As it stands, the GF106-based cards are the lowest priced units in the lineup that are compatible with NVIDIA’s Surround multi-monitor gaming setup. SLI is of course a requirement for Surround, but from our experiences the GTS 450 1GB is more than capable of delivering playable framerates across several monitors, as long as the detail settings are kept within acceptable ranges.
It goes without saying that other NVIDIA technologies such as CUDA, PhysX and 3D Vision are all useable on GF106-based cards but one of the main draws of the Fermi architecture’s efficient side is its ability to act as a higher-end HTPC card.
3D Vision & Blu Ray 3D
Even though we believe the whole “3D” craze in Hollywood is highly misplaced when it comes to actual movie support, there is no arguing with the fact people’s interest in it is growing. Through the use of a built-in HDMI 1.4 connector, the GF106 and GF104 support the 3D Blu-ray format which is an absolute necessity for watching movies in 3D. Naturally, you will need supporting software like Cyberlink’s PowerDVD 3D but luckily NVIDIA has also released 3D Vision Play to guide things along.
3D Vision Play is the final piece of the PC 3D movie puzzle. This piece of software allows the NVIDIA GPU to sync with 3D capable HDTVs via the HDMI 1.4 output. As a result, the standard 3D Vision glasses can be made to work with a TV set that would otherwise be incompatible, but beware that some HDTVs may still be incompatible.
Lossless Audio Playback
All of the GF104 and GF106 GPUs also support full bitstreaming of HD audio over HDMI. This means every bit of signal processing is done on the GPU itself without the need for external decoding. This is a huge step forward for those of you who want true high definition audio to go along with a 3D experience but once again you will need software that supports this feature.
Much like ATI, NVIDIA now has their own HDMI audio driver that is packaged along with their standard Forceware driver stack. With the 250-series drivers, this worked perfectly for us in the latest version of PowerDVD 10 but there is a catch. Below is a response from Cyberlink regarding how to get BD Bitstreaming working on PowerDVD. Supposedly, the process will be streamlined in later versions.
To get BD audio bitstreaming going you will need to play a Blu-ray disc, pause, then go to the settings menu. Make sure you select your HDMI audio output, and then select “Non-decoded high-definition audio to external device.
Dust Proof Fan
We all know that dust is a constant problem within a computer case and it can shorten the life of certain components like fans and power supplies. ASUS has implemented what they call a “dust proof fan” which is basically a hub design that ensures dust does not enter the bearing area which will in turn extend the fan’s lifespan. With this feature it is claimed that the fan’s life will be extended by nearly 10,000 hours.
GPU Guard
One of the main problems with larger GPUs is PCB flex which is easily identifiable on cards that use certain custom coolers. In these cases, the PCB will slightly bow where pressure is applied. Even though this isn’t a problem on cards sporting full-length coolers with multiple contact points, the ASUS GPU Guard aims to eliminate this by introducing additional reinforcement between the PCB layers.
Fuse Protection
While surge protectors and most UPS units will protect your computer from harmful surges, there are plenty of people out there that don’t have one of these units installed between their PC and the wall outlet. In order to add another layer of protection between the sensitive components on a graphics card and harmful power surges, ASUS has begun implementing Fuse Protection. This means a pair of fuses have been installed on the card just in case your power supply’s Over Current Protection fails as well. Let’s call this a last line of defence when all else fails.
ASUS GTS 450 TOP Specifications
The ASUS GTS 450 TOP brings about some simply awe-inspiring clock speeds to the table when you consider the reference speeds of the GTS 450. Both the memory and the core get equal treatment to the point where the core is running slightly above the speed of EVGA’s FTW while the memory is a mere 100Mhz behind. All of this for $10 more than the reference version? Sign us up!
Packaging & Accessories
The exterior packaging for the TOP series cards all seems to be the same with the usual angel / tiger hybrid and a whole lot of black. We do however appreciate the inclusion of the core clock on the front but the memory clock speed is conspicuous by its absence. ASUS has also included their Voltage Tweak / Smart Doctor software with this card as stated on the back of the box.
ASUS was able to cut down a bit on price by using a standard white interior box which runs contrary to the beautiful black / gold packaging we are used to seeing with TOP-series cards. Considering one MAY see the interior of the box once, we would rather the cost savings be used somewhere else and in the case of this card, they are.
Accessories are basic with a single Molex to 6-pin adaptor included along with the usual driver CD and quick install guide. Since the card itself has connectors for VGA, DVI and HDMI, no other dongles are needed...N
HIS HD 6670 1GB DDR3 Graphics Card
AMD Radeon HD 6670
- 3072 Stream Processors
- 4GB Memory
- 4 Mini DisplayPort 1.2
- 1 DVI port with Dual-Link support
- support for 4-GPU CrossfireX (2 x HD6990)
- 6.0 Tera Flops Single Precision
- 1.5 Tera Flops Double Precision
- 307.2 GB/s bandwidth
- 300W TDP
Introducing the GeForce 400M Family Back in May, NVIDIA surprised us by announcing their first mobile DX11 GPU, the GTX 480M. What was surprising is that they were using a full GF100 chip, only harvested and downclocked relative to the desktop GPUs. In fact, GTX 465M would have been a more accurate name, as the 480M shipped with the same number of cores as the desktop GTX 465. Power requirements were understandably quite high (100W), but there's no arguing that the 480M is now the fastest mobile GPU on the block. Whether it's worth the price of admission is another story, of course, which segues nicely into today's announcement. NVIDIA is filling out the rest of their mobile lineup with a slew of new chips. What they're not telling is precisely which core the chips are using, so potentially there will be some overlap with harvesting going on (the 445M in particular looks like it will use two different chips). NVIDIA also didn't give us any figures for power requirements, though Optimus Technology means that when paired with and IGP-enabled CPU they can "idle" at 0W. Anyway, here's what we do know, starting with the high-end offerings. (We've split the other parts out on the next page to keep our tables manageable.) We eliminated several rows of supported features, which we'll summarize here: all of the 400M CPUs, from the lowly 415M up to the top 480M, include support for DX11, OpenGL 40., PhysX, Optimus, CUDA, DirectCompute, OpenCL, H.264/VC1/MPEG2 1080p video decoding, and full spec Blu-ray decode. They also support the HDMI 1.4a spec, so hopefully that means all the new cards will include 1.4a ports; now we just need 1.4a HDMI displays to go along with the GPUs. The more interesting specs are the number of CUDA cores in the various models, which allow us to make guesses as to the base chip. We already know 480M uses a harvested GF100. The GF104 was introduced on the desktop with the GTX 460, and it contains up to 384 CUDA cores—which potentially means the 480M could switch to the GF104 as well. Anyway, most likely the 470M and 460M will use GF104. In the past, NVIDIA has chopped off about half of their halo product for the next level GPUs, and then half of that again for the lower midrange parts, and finally one third/fourth of that for the entry-level parts. Thus, GT200 had up to 240 cores, GT215 had 128, GT216 48, and GT218 came with a lowly 16 cores. The good news is that with 400M, we get roughly twice as many cores at every level compared to the previous generation 200M/300M parts. The catch is that our testing of the desktop GTX 480 suggests that clock-for-clock, GF100 cores aren't as potent as GT200 cores. So looking at clocks and core counts, GTX 480 has 90% more computational power available relative to GTX 285, but in actual games it's more like 50% faster—though memory bandwidth and other areas also come into play. Even with that said, here's how things break down in the various performance segments. At the very top, we've gone from 285M with 128 cores at 1500MHz to 480M with 352 cores at 1200MHz. That represents a computational power increase of about 120%, but memory bandwidth is relatively close—only 18% higher. In our testing 480M beat 285M by around 20%, so the computational power isn't likely the bottleneck and memory bandwidth is likely playing a major role. What we'd like to see is a shift to the smaller (and presumably less power hungry) GF104 while still keeping the same specs, but perhaps that's not possible. Either way, 480M is the mobile performance champion but with a 100W TDP it's also very hot and will only be found in larger notebooks. The next step down gives us 470M, which replace GTX 260M. The 260M had a TDP of around 55W (75W max, but that was more for the 285M), so presumably the 470M will target a similar power envelope. Core count at the top goes from 112 at 1375MHz in up to 288 at 1250MHz, an increase of 134%. As we saw with 285M and 480M, however, memory bandwidth may be the bigger factor; here the 260M and 470M are equal (60GB/s vs. 60.8GB/s), so it will be interesting to see how performance plays out. It's also very possible that future games will be able to stress shaders more than memory bandwidth and thus show greater performance improvements. The 460M replaces the GTS 360M and GTS 350M, neither of which saw much use in notebooks. (We'll actually look at our first GTS 350M notebook in the near future, just in time for replacements to arrive.) GTS 360M has 96 cores at 1325MHz with 57.6GB/s of bandwidth; GTS 350M has a slightly lower shader and RAM clocks. The new 460M checks in with 192 cores at 1350MHz, and slightly more memory bandwidth. Again, computationally we're looking at roughly double the performance potential. If TDP is similar, we're also looking at around 40W for the 460M. Performance and Mainstream 400M After the high-end parts, the drop in performance can become precipitous. This has been particularly bad for AMD GPUs, where the drop from Mobility 5800 series down to the 5700 and 5600 parts often means less than half the performance. NVIDIA has had a few more upper-midrange parts floating around, though, and that looks to continue. First, you'll notice that none of these "Performance and Mainstream" parts supports SLI. That's hardly surprising, as SLI with lower-end mobile GPUs has never been our recommended approach. First get to the high-end for performance reasons, and then worry about SLI. Other than that limitation, all of these parts have the same features as the faster parts on the previous page. The new GT 445M is the first part to come with split specifications. Given the option for 128-bit and 192-bit bus widths, it appears the 445M will use GF104 for the higher bandwidth version and GF106 for the low bandwidth model. Many of our gaming results have looked bandwidth limited, so we'd definitely recommend going for the GDDR5 192-bit model if possible, but that will be up to the notebook manufacturers. 445M looks to compete in a similar space as 460M with the higher bandwidth model, but it cuts computational power quite a bit at roughly two-thirds of the 460M. The difficulty here is that 445M can be either substantially faster than some of the older parts, or if you get the 128-bit DDR3 model you're suddenly cut down to less than half the bandwidth. Heavy use of shaders, tessellation, etc. might make the lack of bandwidth less painful, but without hardware and future games it's difficult to say how things will play out. The 435M is a more straightforward replacement of GT 335M. (Did someone ask for a remake of M11x with a DX11 GPU? Hopefully they can do something about the LCD this time around….) 335M has 72 cores at 1080MHz, with 34.1GB/s of bandwidth. Unless something changes, 435M will actually have less bandwidth but substantially more computational power—60% more to be exact (plus architectural changes, obviously). This is a pattern that holds throughout the 400M lineup, so NVIDIA appears to be betting heavily that shader performance rather than bandwidth will become important. Along with the 435M come several more GPUs; the 425M and 420M have the same bandwidth and core counts, but lower core/shader clocks. This is similar to the current 325M/330M, which have 48 cores but the same amount of bandwidth as the 335M. Even the lowest 420M has around 25% more compute power than 335M, but they all have less bandwidth. It would have been nice to see a move to GDDR5 on more of the Performance and Mainstream parts, as that would have improved overall performance substantially. Finally, wrapping up the low end we have the GT 415M. Here we can actually see something to celebrate, since the previous generation parts largely consisted of 16 core models with a 64-bit bus (i.e. the G 310M). On the compute side, we're looking at nearly twice the power of the G 310M. Bandwidth also gets a kick in the pants, going from 12.8GB/s to 25.6GB/s. In short, our entry-level mobile GPUs just doubled their performance. Miscellaneous Benefits and Closing Thoughts Overall, we've seen a dramatic boost in core counts across the entire mobile family. What we haven't seen is much in the way of bandwidth improvements. How this will affect actually gaming remains to be seen, but NVIDIA is claiming average performance increases of around 40% compared to the older 300M series. We heard 30% faster performance with 480M versus 285M when that part launched in May, and we didn't quite get that in all games, but newer titles did tend to benefit more than older games. There are other benefits that NVIDIA is touting with the new GPUs, some new but mostly this is stuff we've seen before. Front and center is Optimus Technology, with six of the seven major OEMs now shipping (or preparing to ship) Optimus enabled laptops. If we want to name names, Acer, ASUS, Dell, Lenovo, Samsung, and Toshiba have or will shortly have Optimus laptops; we'll let you fill in the missing blank. While there will always be a market for discrete-only laptops, the switching technology makes a lot of sense for midrange GPUs. Obviously you need a CPU with an IGP, which means no one is likely to do a high-end Optimus notebook just yet, but once Sandy Bridgelaunches the situation could (re: should) change. While Fermi was a power hungry beast, this is less of a concern on midrange and lower laptops. They'll need to be able to cool the GPUs when gaming, but at least on battery power you won't have to worry about the GPU sucking down watts. NVIDIA is also touting the benefits of their CUDA GPUs again, which is hardly surprising. With more users doing HD video clips (i.e. with the latest smart phones), a way to quickly convert those videos into online friendly formats is certainly useful. Badaboom isn't going to win an award for the highest quality encodes, but if you're uploading to YouTube (where your video gets re-encoded anyway) it gets the job done. Needless to say, all of these new 400M GPUs should tear through such encodes much faster than even desktop CPUs. Retouching photos in Photoshop CS5 also gets a boost to speed, there's tons of web content moving to GPU acceleration (HTML 5 Video, Flash 10.1, WebGL, and Scalable Vector Graphics for example), and Internet Explorer 9 along with Firefox 4 and Chrome 7 will all have GPU acceleration. Intel's HD Graphics and upcoming Sandy Bridge IGP may struggle in comparison with a few of those areas, but we'll withhold judgment until we get hardware for testing. And of course, there's the games. The slowest of the slow 400M GPUs should still pack quite a wallop when it comes to gaming. With three times as many cores as G 310M and twice the memory bandwidth, we expect at least double the performance out of the GT 415M. Wondering what that means? Well, 310M is already about three times faster than Intel's HD Graphics and typically more than twice as fast as AMD's HD 4200 IGP. In fact, it's only slightly slower than HD 5470, so if we get twice that level of performance with the bottom-of-the-barrel discrete GPU from NVIDIA all we can say is… it's about time! Of course, our Sandy Bridge preview indicates that Intel may roughly match G 310M performance with their next IGP, so Optimus or no users will want more from discrete GPUs. Wrapping things up, we have the other NVIDIA features like 3D Vision (GT 425M or higher required for gaming, because of the 60FPS target to render two separate views), and the new 3D notebooks will also support 3DTV Play. And if you've wondered about the utility of 3D Vision on notebooks—after all, who wants to carry around the extra USB shutter transmitter?—the new line of 3D Vision enabled laptops will be integrating the emitter into the display bezel. One last win for NVIDIA comes from ASUS, who will be building an all-in-one 3D Vision PC with the GTX 460M driving the graphics. Like the new 400M notebooks, the 3D emitter is integrated in the display bezel, providing for less wire clutter. We don't have any other details on the ASUS ET2400XVT other than availability is scheduled for some time in the next month or two; hopefully we can get one to test drive and let you know how it works in the near future. All told, the 400M lineup is looking pretty good right about now. AMD got there first with top to bottom DX11 mobile parts, but performance wasn't substantially higher in many cases than their previous 4000 series. DX11 was a big selling point though, and judging by the number of HD 5000 laptop design wins consumers like the feature. Now NVIDIA can strike back with not just DX11, but very likely higher performance and features like CUDA, PhysX, and Optimus. If you've been holding off buying a new laptop, this fall may finally have the new designs to tempt you into upgrading. Unfortunately, that makes the last few pre-400M laptops we have in hand for review just a little less compelling, but hopefully those who don't need DX11 will be able to find some great deals on the current "outdated" crop as a consolation prize. Have I mentioned how much I like competition?NVIDIA High-End 400M Specifications GeForce GTX 480M GeForce GTX 470M GeForce GTX 460M Codename GF100 GF104? GF104? CUDA Cores 352 288 192 Graphics Clock (MHz) 425 535 675 Processor Clock (MHz) 850 1100 1350 Memory Clock (MHZ) 1200 1250 1250 Standard Memory Configuration GDDR5 GDDR5 GDDR5 Memory Interface Width 256-bit 192-bit 192-bit Memory Bandwidth (GB/sec) 76.8 60 60 SLI Ready Yes Yes Yes NVIDIA Performance and Mainstream 400M Specifications GeForce GT 445M GeForce GT 435M GeForce GT 425M GeForce GT 420M GeForce GT 415M Codename GF104 and GF106? GF106? GF106? GF106? GF108? CUDA Cores 144 96 96 96 48 Graphics Clock (MHz) 590 650 560 500 500 Processor Clock (MHz) 1180 1300 1120 1000 1000 Memory Clock (MHZ) 800/1250 800 800 800 800 Standard Memory Configuration DDR3/GDDR5 DDR3 DDR3 DDR3 DDR3 Memory Interface Width 128/192-bit 128-bit 128-bit 128-bit 128-bit Memory Bandwidth (GB/sec) 25.6/60.0 25.6 25.6 25.6 25.6 SLI Ready No No No No No




